Build:Mechanist - Power Mechanist (2024)

The community gave this build a rating, making it top-tier: Great

Focused on: Strikedamage

Designed for: Open World and Open World General

Expansions required:

Difficulty:

Easy

This build was last updated on March 29, 2024 and is up to date for the March 19, 2024 patch.

Contents

  • 1 Overview
  • 2 Template Code
  • 3 Skill Bar
  • 4 Weapon variants
  • 5 Skill Variants
    • 5.1 Heal skill
      • 5.1.1 Utility skills
    • 5.2 Elite skill
  • 6 Specializations
    • 6.1 Trait variants
  • 7 Equipment
  • 8 Consumables
    • 8.1 DPS
    • 8.2 Defense
    • 8.3 Farming
  • 9 Usage
    • 9.1 Damage
    • 9.2 Defense
    • 9.3 Crowd control

Overview

Power Mechanist is a very simple and straight forward build, but also very effective. Armed with the sturdy CJ-1 mech that will tank almost everything for you, power mechanist is a very safe and reliable open world build, featuring good crowd control and damage.

Template Code

[&DQMmLwY6Rh4NGw0bJgEmARAbXwEaG4YACRuJAQAAAAAAAAAAAAAAAAAAAAACVQAzAAA=]

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Skill Bar

Hammer/Rifle

Utility

Weapon variants

If you don't have access to Weaponmaster Training with Secrets of the Obscure, you will not be able to wield a hammer. Use Build:Mechanist - Power Mechanist (2) Rifle instead.

  • Build:Mechanist - Power Mechanist (3) Rifle is taken as a swap here for tagging in zergs.

Skill Variants

Heal skill

Build:Mechanist - Power Mechanist (4)Rectifier Signet is great because it also heals your mech. Other alternatives can be considered:

  • Build:Mechanist - Power Mechanist (5)Healing Turret provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
  • Build:Mechanist - Power Mechanist (6)A.E.D. - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.

Utility skills

Build:Mechanist - Power Mechanist (7)Throw Mine has great damage and crowd control, never replace it. Build:Mechanist - Power Mechanist (8)Shift Signet shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill. Build:Mechanist - Power Mechanist (9)Force Signet is a passive damage increase and can be activated for crowd control, or replaced by other alternatives:

  • Build:Mechanist - Power Mechanist (10)Elixir U - Build:Mechanist - Power Mechanist (11) quickness and stunbreak.
  • Build:Mechanist - Power Mechanist (12)Barrier Signet - if you need to block dangerous projectiles.
  • Build:Mechanist - Power Mechanist (13)Rocket Boots - if you need extra mobility.

Elite skill

Build:Mechanist - Power Mechanist (14)Overclock Signet is the best elite for this build. It can be used for damage, or to resummon your mech if it dies.

Specializations

Trait variants

  • Build:Mechanist - Power Mechanist (15)Glass Cannon - DPS increase when playing in groups providing you with Build:Mechanist - Power Mechanist (16) Fury.
  • Build:Mechanist - Power Mechanist (17)Aim-Assisted Rocket - use it when playing rifle for some extra AoE damage at a negligible dps loss.
  • Build:Mechanist - Power Mechanist (18)Mech Core: J-Drive - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater.

Equipment

Ascended gear is not required.

Head
Berserker

Shoulders
Berserker

Chest
Berserker

Hands
Berserker

Legs
Berserker

Feet
Berserker

Backpiece
Berserker

Accessory
Berserker

Accessory
Berserker

Amulet
Berserker

Ring
Berserker

Ring
Berserker

Hammer
Berserker

Sigil

Sigil

Rune
x6

Relic

  • Build:Mechanist - Power Mechanist (19)Rune of Superior Rune of the Scholar can be used as an alternative at a minor dps loss.
  • Other relics include Build:Mechanist - Power Mechanist (20)Relic of the Adventurer, Build:Mechanist - Power Mechanist (21)Relic of Cerus, Build:Mechanist - Power Mechanist (22)Relic of the Cavalier.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Build:Mechanist - Power Mechanist (23) Knight trinkets.

Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)

Usage

This build is extremely easy to play so this section is going to be very short.

Damage

  • Spam Build:Mechanist - Power Mechanist (24)Electro-whirl, Build:Mechanist - Power Mechanist (25)Throw Mine, and Build:Mechanist - Power Mechanist (26)Thunderclap. You can also use Build:Mechanist - Power Mechanist (27)Rocket Charge to command your mech to use Build:Mechanist - Power Mechanist (28)Rocket Punch (Mechanist), this doesn't interrupt any action the Mech is doing.
    • If using rifle, spam Build:Mechanist - Power Mechanist (29)Blunderbuss and Build:Mechanist - Power Mechanist (30)Jump Shot. You can also use Build:Mechanist - Power Mechanist (31)Net Shot to command your mech to use Build:Mechanist - Power Mechanist (32)Rocket Punch (Mechanist), this doesn't interrupt any action the Mech is doing. You can save Build:Mechanist - Power Mechanist (33)Overcharged Shot for CC or to cleanse yourself of movement-impeding conditions, or otherwise spammed for damage.
  • Stay near your mech to avoid the small cooldown penalty of Build:Mechanist - Power Mechanist (34)Mechanical Genius.
  • Spam your mech F1 skill off cooldown. You can set it to auto-cast if you want by pressing control+mouse 2 on the skill.
  • F2 and F3 can be spammed for damage, or saved if you need CC. If you need to save them for CC, do not set them to auto-cast.
  • In fights where your mech is not at risk of dying, you can use Build:Mechanist - Power Mechanist (35)Overclock Signet for extra damage.
  • Stay close to your target to benefit from Build:Mechanist - Power Mechanist (36)No Scope and Build:Mechanist - Power Mechanist (37)High Caliber.

Defense

  • The best defense is always to dodge or sidestep attacks
  • Your mech will tank most enemies for you. Hide behind it when fighting enemies that fire projectiles.
  • If your mech is standing in a damaging AoE, you can recall it to your location with F7 Return to Me.
  • You can block attacks with Build:Mechanist - Power Mechanist (38)Shock Shield.
  • You can teleport out of danger with Build:Mechanist - Power Mechanist (39)Shift Signet. This skill also cleanses 2 conditions from yourself and your mech.
  • If your mech dies, wait a second for the skill to go on cooldown, then use Build:Mechanist - Power Mechanist (40)Overclock Signet to resummon it immediatly.
  • You have minor healing over time from both Build:Mechanist - Power Mechanist (41)Rectifier Signet and Build:Mechanist - Power Mechanist (42)Big Boomer.
  • If your enemy gives itself boons, save Build:Mechanist - Power Mechanist (43)Throw Mine to remove up to 3 of them.

Crowd control

  • Build:Mechanist - Power Mechanist (44)Throw Mine
  • Build:Mechanist - Power Mechanist (45)Rocket Charge Build:Mechanist - Power Mechanist (46)Rocket Punch (Mechanist)
  • Build:Mechanist - Power Mechanist (47)Core Reactor Shot (Mech's F2)
  • Build:Mechanist - Power Mechanist (48)Jade Mortar (Mech's F3)
  • Build:Mechanist - Power Mechanist (49)Force Signet
Build:Mechanist - Power Mechanist (2024)
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